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-- card: 3512 from stack: in -- bmap block id: 10803 -- flags: 0000 -- background id: 2203 -- name: Pan.2 ----- HyperTalk script ----- on mouseUp end mouseUp -- part 2 (field) -- low flags: 00 -- high flags: 0000 -- rect: left=100 top=13 right=93 bottom=407 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 256 -- line height: 13 -- part name: -- part 4 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=444 top=287 right=338 bottom=499 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp play boing tempo 200 c5e b4 c5q visual effect iris open go to card "Pan.3" end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=11 top=288 right=339 bottom=66 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gone back ----- HyperTalk script ----- on mouseUp play boing visual effect wipe left go card "pan.1" end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=139 top=198 right=241 bottom=203 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- On MouseDown show card field "mining town" wait until the mouse is up hide card field "mining town" End MouseDown -- part 7 (field) -- low flags: 80 -- high flags: 2002 -- rect: left=94 top=113 right=195 bottom=250 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 10 -- part name: Mining town -- part 8 (field) -- low flags: 80 -- high flags: 2002 -- rect: left=360 top=218 right=271 bottom=468 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 10 -- part name: rock -- part 9 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=316 top=270 right=337 bottom=424 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- On MouseDown show card field "rock" wait until the mouse is up hide card field "rock" End MouseDown -- part contents for card part 2 ----- text ----- "Wrench" Gridlock leaves the "Rim" for ARTIFAX, the largest habitat and industrial center in the Asteroid belt. He thinks he is headed for a hot shower and a paycheck, but if he is, he's pointed in the wrong direction. -- part contents for card part 7 ----- text ----- Your typical asteroid mining town. A revolving rock, a landing pad, and a couple dozen robots. If you were marooned here, you might be able to find enough air and food to last a week. -- part contents for card part 8 ----- text ----- Just another rock. Its probably has a name, but I don't remember what it is.